We all use mobile social apps on our mobiles,
and while many of us have preferences for one platform or another, most
of us aren’t in a position to misuse them in terms of app store
policies. However, there has been a growing trend of app developers on
the Google Play store, the much larger iPhone App store, and even the
relatively tiny app store Windows runs, to abuse social media functions.
What’s happening is a relatively obvious problem when you think about
it, but few users really consider it. In fact, most people tend to
overlook or ignore it. That problem is known as the Tragedy of the
Commons. It works like this.
This is an individual App developer creates something; let’s say they
create a calculator. Of course, there are literally thousands of
calculator apps; so doing something that hasn’t already been done is
almost impossible. These are known as ‘me too’ apps, where a developer
does something really minor, and then promotes their app as something
new – only it really isn’t. It’s just repackaged, or has a different and
very minor function that the developer promotes to get noticed.
However, because everyone is doing this, the developer still doesn’t get
noticed.
So, to promote their app they add in bonuses or features that users
can get by sharing the app on a social network. Candy Crush is the
biggest such app to be technically in violation of the new policies
Apple is currently pushing,
but Google is expected to follow suit once the dust settles over in iOS
land. The problem isn’t just one App developer doing this though. It’s
ten developers, or a hundred, or several thousand, and that is where the
Tragedy of the Commons effect comes into play.
We’ll diverge a little from the technical example of that phenomenon,
as we’re not discussing grazing sheep in English common pastures or
world populations and social welfare, but the idea remains the same. For
our purposes in discussing the App store, imagine someone selling
vegetables (apps) in a common market. To better compete with other
sellers; one seller starts shouting their wares, rather than just
putting up signs. This generates more business, and so before long, all
of the other sellers are shouting too. After a while, someone decides to
get a megaphone, and then begin blasting his or her announcements.
Pretty soon, the other sellers do the same thing.
Before too long, the market is so loud that customers can’t even make
purchases. Every seller has done what was best for their own sales, not
considering the market they were destroying in the process. It’s not
until there are no more customers that the sellers realise they’ve
created a problem that hurts them more than it helps. That’s what has
started to happen with the Apple App store and social media, and what
still continues to happen with other competing App stores. The end
result is a bunch of apps that really aren’t that great, or simply
duplicate the functions of other apps. They all use the same promotional
techniques, which then skews the number of app downloads in favor of
those abusing the system. This then makes legitimate apps sit on the
bottom of the pile, where no one ever sees them.
Of course, the same thing happens in advertising. There was a time
where discount cards were a new thing, and only one or two stores had
them. Then every store started having their own, all in an effort to
artificially inflate their prices, rather than really help consumers get
better deals. Now there are so many discount cards out there that one
can’t properly shop without being asked if they have the store card. The
same can be seen with web site advertisements, where AOL and BBC are
perhaps the elephants in the room, requiring people interested in
watching their videos to sit through 30 seconds of advertisements. Over
time, less and less people watch their videos, because no one wants to
sit through a 30 second advertisement to watch 10 seconds of meaningful
video.
Of course, not all developers are pleased with Apple’s decisions, but
in defense of Apple, they need to protect their App store before the
Tragedy of the Commons occurs. With more than a million Apps to choose
from, developers claim that there is an unfair advantage held by
companies that previously weren’t subjected to these restrictions.
Likewise, the question remains whether App store monsters like Candy
Crush will be impacted, or if big revenue generators will be allowed to
keep generating profits. Some have even speculated that Apple and other
app stores will allow developers that reach a certain target audience to
continue promoting their apps through social, but at the moment that’s
just speculation.
What isn’t speculation is that the abuse of social media to encourage
additional downloads is absolutely damaging the app ecosystem. It
manipulates legitimate download stats, and pushes down sometimes better
and more legitimate developer efforts. As Apple owns the largest market
out there, they set the rules – though many Indie developers aren’t
happy with these new rules. When the dust settles, it will be
interesting to see what new ways developers find to game the system.
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